Whenever a Sim grows up, they can choose any 3 townies they know to grow up together. Sims' townie friends no longer remain the same age forever. BFFs also have benefits, such as an autonomous "far away greet" interaction, and the ability to tell inside jokes. BFFs will have a slower daily relationship decay, and will never fall out of friendship, even if they are furious with each other. Two Sims who are best friends long enough will develop the BFF relationship.
The hobby lot can only be visited by Sims who have a membership, though they can bring other Sims with them.īFF is a new friendship level. The instructor for that hobby will give the Sim membership in the hobby club, which will grant them entry to the secret lot. Sims who have gained enough enthusiasm in a hobby will discover a secret hobby lot. Each Sim has a predestined hobby, and Sims will build enthusiasm for that hobby faster than for the others. There are 10 hobbies: Cuisine, Film and Literature, Games, Tinkering, Science, Arts and Crafts, Fitness, Nature, Sports, Music and Dance. Sims who do activities relevant to a particular hobby will gain enthusiasm in that hobby, and will be able to unlock more and more benefits as they become more enthusiastic in that hobby. The new simology includes hobby enthusiasm for each Sim. Sims can choose their secondary aspiration as an aspiration benefit. The secondary aspiration unlocks Sims' possibilities for new wants and fears that are outside their primary aspiration. For example, slower needs decay, making friends faster, smooth talking, higher salary, etc. Sims who spend their aspiration benefit points will be given special personal abilities and advantages. The higher a Sim's lifetime aspiration bar is, the more aspiration benefit points they can spend. Sims who reach the maximum Lifetime Aspiration will be rewarded with Perma-platinum mood. The longer the daily aspiration bar is kept high, the more points the lifetime aspiration bar is awarded. This bar indicates how happy a Sim has been throughout their life. The christmas packs do include a Santa sim and baking cookies, though.Sims now have a new bar between the daily aspiration bar and the Influence bar, the Lifetime Aspiration bar. Off the top of my head thats what they mostly do (give or take i missed something important) The cheaper stuff packs (glamor life, IKEA, family fun.etc) just contain stuff, no new code features. Seasons = seasons (summer, winter, fall, spring), snow, rain/lighting/hail, failing leaves, gardens, growable tomatoes, peppers.etc, temperatures, build snowmen, snowball fights, more badges (gardening.), plant sims, ability to put leftovers in fridge.īon voyage = vacation subhoods (asianish, lumberjackish, and tikish), hotels, beachs, saunas, bigfoot, treasure hunting (digging dirt), more jewelery optionsįreetime = hobbies skills, more workbenches (includes working with clay, rebuilding car.etc), more badges, contestsĪpartment life = living in apartments (more than one family can live on a lot, each family treated seperately), lot more kids toys (monkey bars.etc), circular staircase, ceilings, witches, ownable helicopter Pets = pets (dogs and cats only, birds and hamsters are simple objects), pets can get jobs, werewolves
Open for Business = ownable business lots, badges (for restocking/cashering/salesmen/flower,toy,robot making), toy, floral, and robot making workstations, elevators, sevros (sim robots), lockable doors Nightlife = downtown subhood, chemistry (turn ons/offs), lifetime wants (or was this in uni, can't remember), perm platium (ditto), vampires, Mrs Crumplebottom, cars Uni = goto college, influence points, 2 additional want slots after graduating, sub-hood (college campus), zombies, natural science career, dorms (installation order is more or less irrelevant in Sims 2) Each expansion adds new features/stuff to the existing Sims 2 game.